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|D2.1.1 - Media Object Dictionary
K. Wheatley, C. Brown (CINESITE); C. Goodman (PGP); R. Hackett, R. Smithies (BLITZ); R. Schlatte, S. Russegger, G. Kienast (JRS)
The dictionary is a live document, being updated throughout the lifetime of the project as new types of media objects are encountered or greater precision required from existing entries.
|D3.1.1 - Representation Techniques for Multimedia Objects
G. Kienast, H. Zeiner, P. Hofmair, R. Schlatte, G. Thallinger (JRS); T. Bürger, D. Denissenko, A. Wahler (LFUI)
D3.1.1 gives an overview on the state of the art on multimedia description and semantic technologies as well as an outlook on which benefits are to be expected from a semantic extension of multimedia formats.
|D4.1 - Defining Media Types, Genres and Styles Used in SALERO
H. Hyvärinen, M. Junnila, M. Nieminen, T. Paju (TAIK)
D4.1 describes the relations of media types, genres and styles used in SALERO. These definitions, comparisons of SALERO experimental productions and an extended study on digital game genres are used in initial ontologies aimed at helping the creation of SALERO tools. The purpose of this document is to open ways to approach ontology on genres.
|D5.2.1 - Multimedia Analysis and Representation Techniques and Research Roadmap
R. Mörzinger, G. Kienast, G. Thallinger (JRS); X. Hilaire, J. Urban, R. Villa, F. Hopfgartner, J. Jose (UG); D. Campbell, C. Cullen (DIT); G. Holmberg, P. Cano (FBM-UPF); I. Iriondo, F. Alías, X. Gonzalvo, L. Formiga (URL)
This document gives an overview on the state-of-the-art in multimedia analysis and context based information retrieval and defines the research planned in Work Package 05 for the remainder of the SALERO project.
|D5.3.2 - Report on Context-Based Audio Feature Extraction
P. Cano (UPF), R. Villa (UG)
This document describes investigations into using audio and its context to improve the performance of multimedia, and in particular, audio annotation and retrieval systems.
A background review of the role of the audio in retrieval is provided, along with the motivation for using audio information in retrieval, and the importance of the context (versus the content) in this task. Techniques for using audio in context are described, and experiments are presented to show how audio can aid in contextual retrieval.
|D9.1.1 - Experimental Productions Scenarios
H. Hyvärinen, T. Paju, J. Tenhunen, M. Tuomola (TaiK); E. de Vilar, M. Campos (AM); R. Hackett, M. Matthews (BLITZ); K. Wheatley (CINESITE); C. Goodman (PGP); G. Thallinger (JRS)
This deliverable states the plans for the four experimental productions to be implemneted in the course of the SALERO project. In SALERO's Description of Work experimental productions to be developed in four different categories have been defined: information and entertainment programming, cinematic content adaptation, pre-school, and interactive games.
|D9.2.1 - Evaluation Methodology
J. Blat, S. Sayago, D. Soto, J. Abadía (FBM-UPF)
This deliverable sets forth the evaluation objectives, procedures and schedule of evaluation instruments and outputs for the initial 18 months of the SALERO project, and introducing the evaluation perspectives for the whole project. This deliverable focuses on the definition of an evaluation methodology for assessing Experimental Productions in an integrated way.
|D9.5.1 - First Experimental Production Prototypes
C. Goodman (PGP); G. de Vilar (AM); R. Hackett (BLITZ); J. Tenhunen (TAIK)
This document refers to the First Experimental Production Prototypes under construction within the context of the SALERO project.
This is a public excerpt from the Deliverable which will be updated with additional information by the end of 2007.
|D10.3.1 - Digital Media Technology, Research, and Production Trends Report
M. Mathews, R. Hackett (BLITZ), P. Stansfield (WCR)
This Deliverable contains the research findings on the ‘State of the Art’ today on Digital Media. It identifies many trends, some of which are now established, and others which are just beginning. Through both the Professional and Domestic sectors, we can see convergence taking place. We can see the start of ‘Intelligent Content’ happening. The overall reasons for the emergence and growth of Intelligent Content will benefit Europe as a whole. Intelligent content can be used to satisfy these needs.
|D10.3.2 - Digital Media Technology, Research, and Production Trends Report. Version 2
R. Fach (GVG), P. Stansfield, T. Evans (WCR)
This deliverable follows on from the D10.3.1 survey of digital media technology trends and maintains the same approach to identifying trends in the development of intelligent media technologies and services. D10.3.2 was written in November 2007 towards the end of the second year of the SALERO project, and while many of the trends have developed as predicted, some unpredicted and potentially disruptive technologies have appeared.
|D10.5.2 - Initial Project Presentation
G. Thallinger (JRS)
Initially presented at the Dissemination & Awareness Strategy Meeting, 15-16 February 2006, Luxembourg.
|D10.5.3 - First Annual On-Line Public Report
G. Thallinger, G. Kienast (JRS), J. Jose (UG), D. Campbell (URL), G. Holmberg, J. Blat (http://www.salero.info/spacer.gif), G. Vilar (http://www.salero.info/spacer.gif)
SALERO aims to make cross media-production for games, movies and broadcast faster, better and more cost efficient by combining computer graphics, language technology, semantic web technologies as well as content based search and retrieval.
|D10.5.4 - SALERO Open House Day, June 13th, 2007, Helsinki, Finland
J. Tenhunen, M. Nieminen (TAIK); C. Goodman (PGP); G. Holmberg, M: Romeo (FBM-UPF); C. Cullen (DIT); C. Monzo (URL); G. de Vilar (http://www.salero.info/spacer.gif); R. Hackett (http://www.salero.info/spacer.gif); M. Eladhari (keynote speaker)
SALERO Open House took place on 13th of June 2007 in Sampo Hall at the University of Art and Design Helsinki. Open House day was intended for the professionals and for the general public to give the public view of technological development, which is often less deep than it could be because of the lack of transparency in many fields, especially from industrial companies working in high-end technologies like digital media. The event was free of charge and open for everyone interested.
|D10.5.5 - Second Annual On-Line Public Report
G. Kienast, G. Thallinger (JRS), G. Holmberg (UPF), M. Yan (DTS), K. Åberg (TAIK), C. Goodman (PGP), T. Bürger (LFUI), R. Villa (UG), R. Hackett (BLITZ), F. Alias (URL), J. Blat (http://www.salero.info/spacer.gif), R. Fach (http://www.salero.info/spacer.gif)
SALERO will define and develop 'intelligent content' for media production, consisting of multimedia objects with context-aware behaviours for self-adaptive use and delivery across different platforms. 'Intelligent Content' should enable the creation and re-use of complex, compelling media by artists who need to know little about the technical aspects of the tools that they use.
|D12.1.1 - Initial Report on Commercialization and Marketing Activities
R. Fach (GVG); E. Martinez (URL); G. Kienast (http://www.salero.info/spacer.gif); M. Yan (http://www.salero.info/spacer.gif), J. Payo (http://www.salero.info/spacer.gif); M. Matthews (http://www.salero.info/spacer.gif); G. Holmberg (http://www.salero.info/spacer.gif); D. Campbell (http://www.salero.info/spacer.gif)
In this report, the individual partners studied the fields of commercialization based on the first technological achievements of the SALERO project. They identified the market segments and products which could act as “early technology adopters”. Each of the partners defines his field of commercialization and the marketing activities he plans to do.